This was one of the 2 bosses for the game for my schools capstone project. The animator and I decided that only IK was needed for the rig since it needed to be done in a fast time frame as well as it fits with our animation workflows. The wings were definitely one of the biggest challenges I have had since starting rigging since there isn't an insane amount of resources to learn from to make what we needed. The wings were done with the help of the Advanced Skeleton script but the rest were all done by just me. The model was created by our teams character artist contractor Breanna Diodati.
360 Spin
Wing Movement Showcase
Showcase of in Maya